{"id":207,"date":"2015-07-19T03:02:25","date_gmt":"2015-07-19T03:02:25","guid":{"rendered":"https:\/\/www.classe365.com\/blog\/?p=207"},"modified":"2023-12-20T10:28:19","modified_gmt":"2023-12-20T10:28:19","slug":"can-we-really-improve-education-with-gamification","status":"publish","type":"post","link":"https:\/\/www.classe365.com\/blog\/can-we-really-improve-education-with-gamification\/","title":{"rendered":"Can we really improve Education with Gamification?"},"content":{"rendered":"<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">With the creation of\u00a0 \u201cComputer Space\u201d in 1971, and \u201cPong\u201d the year after, video games have gained international recognition as \u201ca fun way to spend your time\u201d. They are now the primary source of entertainment. When people hear \u201cgames\u201d, they associate it with children. But strangely enough, There are more gamers over the age of 50 than under 18! Gamers below 18 years of age only constitute 29% of the gaming population, because of which the average age of a gamer is 31, as of 2015.<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Whether you are a child or a middle aged man, one thing remains for certain : with gaming comes addiction.What is it with these games that make them so addictive?? Angry Birds, Call of Duty, World of Warcraft and others, are games that will glue you to your chair with excitement and an urge to conquer the next level.<\/span><\/p>\n<h2 class=\"p3\" style=\"text-align: justify;\"><span class=\"s2\" style=\"font-size: 14pt;\"><b>MAKING LEARNING FUN WITH \u201cGAME BASED LEARNING\u201d\u00a0<\/b><\/span><\/h2>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Throughout the 20th century, video games were only seen as tools for pleasure, and never thought to have any educational value as such.The desire to use games as a mode of learning has changed a few things. Game Based Learning (GBL)\u00a0 involves incorporating education in game play. The idea behind this is pretty straight forward : Give a book to a kid and tell him to read it. Check on him 10 minutes later. You\u2019ll mostly see the book opened (or not) to the first page, but he\u2019d be sleeping on it. Instead of a book, try giving him an Xbox game and tell him to play it. Check on him 10 hours later. At this point, you will realize :<\/span><\/p>\n<p>&nbsp;<\/p>\n<blockquote>\n<p class=\"p3\"><span class=\"s2\"><b>If you want to see the extent of a child\u2019s concentration, just hand him a video game\u2026 and wait\u2026<\/b><\/span><\/p>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">His blood-shot eyes would be so focused on the screen, that you could almost see the sparks ignited by his power of concentration. If this is the case, then why not incorporate the essence of gaming with education?\u00a0<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Ideally, a student playing\u00a0 the game would learn everything along the way and still have the urge to press forward. Some games that give the same vibe include:\u00a0<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Sid Meier\u2019s Civilization<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Minecraft<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Brain Age: Train Your Brain in Minutes a Day!\u00a0<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Reader Rabbit<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Mavis Beacon<\/span><\/p>\n<h2 class=\"p3\" style=\"text-align: justify;\"><span class=\"s2\" style=\"font-size: 14pt;\"><b>DRAWBACKS OF GAME BASED LEARNING<\/b><\/span><\/h2>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Sure, its true : if we can make learning fun, with gaming, then we have arrived at the ultimate solution. But it\u2019s easier said than done. Its not like the idea of gamification was just conceived this year. Why do you think we are still following the traditional \u201cface-to-face\u201d model? There are some major points we haven&#8217;t considered :\u00a0<\/span><\/p>\n<h2 class=\"p3\" style=\"text-align: justify;\"><span class=\"s2\" style=\"font-size: 10pt;\"><b>HOW IS THE TEACHER SUPPOSED TO EVALUATE STUDENTS?<\/b><\/span><\/h2>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">In case of puzzle type games, teachers can evaluate students based on the response given. Even so, this method doesn&#8217;t imply that the students learn all the theory and concepts required. Creating visual representation of every concept is a tedious task, let alone making it fun to learn by gamifying the concept.<\/span><\/p>\n<h2 class=\"p3\" style=\"text-align: justify;\"><span class=\"s2\" style=\"font-size: 10pt;\"><b>ISN\u2019T IT DIFFICULT TO RELATE GAME EXPERIENCE TO CONCEPT?<\/b><\/span><\/h2>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Some students, when playing the game, would have understood the games full purpose. But most would not know how to convert the gaming experience into a concept to be remembered. They cant be blamed for this. How would they know the level of importance of different concepts illustrated similarly in the game?<\/span><\/p>\n<h2 class=\"p3\" style=\"text-align: justify;\"><span class=\"s2\" style=\"font-size: 10pt;\"><b>HOW DOES GAMIFICATION AFFECT SOCIAL SKILLS?<\/b><\/span><\/h2>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">Okay! Lets say that a student figures out the meaning of the game but still has doubts in some related concepts. What do they do with these doubts? How do they ask this to their teacher? GBL tremendously decreases student-teacher interaction, which is seen evidently by the student\u2019s inability to ask questions.<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">If there are so many drawbacks, why even consider Game Based Learning at all? From my last blog on the <a title=\"Flipped Classroom - Classe365\" href=\"https:\/\/www.classe365.com\/redefine-learning-with-the-flipped-classroom\/\" target=\"_blank\" rel=\"noopener\">Flipped Classroom<\/a>, I mentioned that the \u201cFlipped Classroom\u201d, which involves studying before the class and then doing the related homework in class, is definitely better than traditional \u201cface-to-face\u201d model, but is inadequate. This is because we can\u2019t just expect students to use their non-classroom time for studying. What if students incorporate Game based learning for studying during the non-classroom sessions?\u00a0<\/span><\/p>\n<p class=\"p2\" style=\"text-align: justify;\"><span class=\"s1\">In this way, by incorporating the \u201cstudy\u201d part of <a href=\"https:\/\/www.classe365.com\/student-information-system-features\/\" target=\"_blank\" rel=\"noopener\">Game based learning<\/a> and the \u201cevaluation\u201d and \u201cclassroom time\u201d from the Flipped model, we could overcome the drawbacks of both models to give rise to a more optimized classroom.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the creation of\u00a0 \u201cComputer Space\u201d in 1971, and \u201cPong\u201d the year after, video games have gained international recognition as \u201ca fun way to spend your time\u201d. They are now the primary source of entertainment. When people hear \u201cgames\u201d, they associate it with children. But strangely enough, There are more gamers over the age of [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-207","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/posts\/207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/comments?post=207"}],"version-history":[{"count":1,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/posts\/207\/revisions"}],"predecessor-version":[{"id":5499,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/posts\/207\/revisions\/5499"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/media\/241"}],"wp:attachment":[{"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/media?parent=207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/categories?post=207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.classe365.com\/blog\/wp-json\/wp\/v2\/tags?post=207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}