Product Suite

Can we really improve Education with Gamification?

With the creation of  “Computer Space” in 1971, and “Pong” the year after, video games have gained international recognition as “a fun way to spend your time”. They are now the primary source of entertainment. When people hear “games”, they associate it with children. But strangely enough, There are more gamers over the age of […]

Redefine Learning with The Flipped Classroom

One of the most noticeable drawbacks of the Traditional “Face to Face” education is that all students, bright or slow, will be taught at the same rate. Lets take a moment to analyze this. In traditional learning, we would just expect students to enter a classroom without any knowledge of the concept to be taught […]